One in particular is going to haunt me, because it took me 30 minutes to do and the solution was really simple. There's a few puzzles that involve different types of turrets too, and some that require real careful timing can be a little punishing. All while you're trying to manoeuvre yourself and a great big box around - leading to more times of me walking backwards into a pit of death than I would care to admit - just like with the combat. Needing you push great big boxes into holes, shoot far off targets to activate trap doors or switch between opening and closing certain trap doors. ![]() ![]() Lots of nice touches.įor the puzzles, there's plenty of block pushing and a few timed puzzles sprinkled throughout. There's also an option to never see that reminder screen again if it bugs you. Something else I did like was the polite difficulty reminder, after you've died repeatedly a few times it will mention the current difficultly level and see if you wish to reduce it. It's actually a pretty clever feature, as it keeps everything still until you perform an action, with everything advancing one major tick during this mode if you move, turn, attack or do anything like that and allows you time to properly plan if you need to. You can use this along with another button to advance time, so if you do find the real-time combat a major difficulty or even frustrating, it's really quite easy to get around it like this and likely a reason it was included to help less-able players to still enjoy the exploration, puzzle solving and the story. Thankfully though, there is a Stop Time mode you can activate at the push of a button that allows you to catch your breath. There's also enemies that can quickly close the gap between you, so it firmly keeps you on your toes. Prepare to mash that F5 button to quick save too, I lost count of the amount of times I quick-stepped backwards from an enemy into a hole. The combat being real-time is part of what makes this dungeon crawler so unique, as you can dodge enemy attacks and move around them to do your own attacks if you're quick enough or get the range on them needed if you've got ammo for firearms. However, it's still difficult because you need to think quickly and react quickly to enemies and pick your attacks. It's all about your rhythm while you dodge, attack, turn, move and keep repeating. ![]() However, it's not an easy game overall, in fact it's actually quite challenging. It is quite exciting both in terms of the setting and the art style Fatbot Games created for it.Įasy to get thoroughly sucked into and appreciate too, especially with the middle-click head movement allowing you to get a good look at your surroundings which is often useful when you're hunting for some secrets. Vaporum: Lockdown is a proper steampunk game too with the majority of the design work in the environments, enemies, the UI and so on being clearly inspired by a lot of old technology with a sprinkle of retrofuturism. YouTube videos require cookies, you must accept their cookies to view.
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